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Manhunt 2
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Manhunt 2 : ウィキペディア英語版
Manhunt 2

| genre = Stealth, survival horror
| modes = Single-player
}}
''Manhunt 2'' is a stealth-based psychological horror video game published by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 's ''Manhunt'' and was released in North America on October 29, 〔 and in the UK on October 31, .〔 The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.
Originally scheduled for North American and European release in July, the game was suspended by Rockstar's parent company Take-Two Interactive when it was refused classification in the United Kingdom and Ireland, and given an Adults Only (AO) rating in the United States. As neither Nintendo, Microsoft, nor Sony Computer Entertainment allow AO titles on their systems, this effectively meant the game would have been banned in the US. In response to these ratings problems, Rockstar edited the game, blurring the screen during the game's executions and removing the scoring system, where players were awarded for particularly brutal killings. This edited version was given an M rating in the US by the ESRB and was released on October 29.〔 However, the BBFC still refused to classify the edited version for UK release. Rockstar appealed their decision, and ultimately, the Video Appeals Committee voted that the game could be released with an 18 cert.
''Manhunt 2'' garnered controversy before and after its release, getting the attention of Leicester East MP Keith Vaz, anti-videogame activist Jack Thompson, and various US Senators. Reception of the game was largely mixed. Reviewers praised the improved gameplay and twisted storyline, while criticizing its outdated graphics and engine. It was ranked first in Gameranx' list of the "Top 25 Goriest Games of all Time", and was nominated for GameSpy's 2007 Game of the Year Award for the PS2.
==Gameplay==

Players assume the role of Daniel Lamb in third-person perspective while at some points they instead control the villain Leo Kasper. Although different in appearance and personality, both have similar controls. As with the original game, the primary gameplay mechanic is stealth execution, whereby the player character must approach an enemy from behind, undetected, and kill them. There are three 'levels' of execution, with each level progressively more violent and graphic than the last; Level 1 executions are quick and not very bloody, Level 2 are considerably more gory, and Level 3 are over-the-top. The player is entirely in control of which level they use; once the player has locked onto an enemy, the lock-on reticule changes color over time to indicate the level; white (level 1), yellow (level 2), and, finally, red (level 3). When playing on PC or Wii, while doing the executions, there is a quick time event in which lists down certain moves that either the mouse or Wii Controller must move, or by pressing a certain button, at a specific time in order to finish the execution. If it does not finish in the specific time, it will stop the execution, and skip the execution completely, although the player still killed the person that the player was executing on.
Manhunt 2 has updates made to the stealth mechanics of the previous game. For example, players are now given more choices in terms of executing enemies. Aside from the three levels of execution per weapon, players can now use firearms for executions.〔 Two further additions to the execution system are "environmental executions" whereby the player can use elements of the game world (such as manhole covers, telephones, fuse boxes, toilets, etc.) to eliminate opponents, and "jump executions" whereby players can attack enemies from above by leaping off a ledge.〔 A scoring system based on how brutal the executions were excluded from the console versions in order to obtain an M rating from ESRB, while the PC version retained this feature.〔
While out of combat, players must hide from enemies by simply staying out of their point of view or hiding in the shadows. The shadow system in the game has been tweaked from the first game. In ''Manhunt'', unless a hunter saw a player enter a shadow area, he would be unable to detect the player within it. In ''Manhunt 2'' however, enemy AI has been expanded, with some enemies more vigilant than others. When hiding in the shadows, if an enemy investigates the area, the player may have to mimic a combination of buttons or motions (similar to that of a quick time event), in order to regulate the character's breathing so as to ensure that he remains calm and undetected. In the PC and Wii version, the player must keep the cursor inside an on-screen circle. Climbing and crawling have been added to the game to increase the sense of exploration. Another new feature is the ability to smash lights so as to create extra pockets of shadow. Audio is a hugely important aspect of the game. Simple tasks such as running, opening doors, walking on gravel and cornstalks, or accidentally knocking objects over, can alert the enemy to the player's position. However, sound sources such as machinery can be used as a tool to cover the player's own noise. Other forms of combat aside from stealth are also incorporated. Gunfights can be done when firearms are available. Players can take cover from enemy fire, while individual body parts such as the head can be targeted. Painkillers can be found throughout if the player's health is low. When the player is discovered by an enemy, they can either run and find another hiding place, or attempt to fight back with hand-to-hand combat.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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